Archive for the 'Reviews' Category

Bomberman Land Touch 2 blasts to your DS

bomberman_touch_2_ds_game.jpgWhen something’s not broken, why fix it? Bomberman Land Touch 2 is the sequel to the successful DS game. If you love the original Bomberman Land Touch game then you’ll be delighted to hear that most features are retained in Touch 2.

Don’t start to think that Bomberman Land Touch 2 is just a clone of the first one. This reincarnation has some novel features. It has much bigger areas to explore which makes it challenging and exciting. A good 40 unique mini games are available that I guarantee will make it hard for you to let go of your DS (not that you ever part with it, I’m sure).

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    Jackass the Game: Stupidity at its Finest

    jackass_ds.gifJohnny Knoxville has this to say about Jackass the Game on DS. “We just hope that our video game is as crappy as our movies.” With a statement like that from the Jackass himself, do you think anyone will actually go out and buy this game?

    Jackass the Game lets you be a part of the cast. You get to create your own character, customize its looks and adjust its attributes, much like what you do with Tony Hawk games. The similarity ends there. Unlike in Tony Hawk where you do skateboarding tricks, in Jackass the Game you will be tasked to do crazy and dangerous stunts in order to move to the next area. I enjoyed playing Tony Hawk, but I think I’ll pass on Jackass.

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      Contra 4: The Rebirth

      contra_4.jpgNothing brings back my childhood memories than the games I used to play, and Contra was a big part of it. I used to spend countless days and nights in front of the TV playing this game.

      Contra by Konami is one of the best games ever created. Don’t just take my word for it, Contra consistently places in every best game list. For those who aren’t familiar, Contra is an action/shooting game originally done in 2D.

      Now you don’t know how happy I was when I found out that there is a Contra game for Nintendo DS. Contra 4 is the fourth installation of the game. It has been hailed as the rebirth of the Contra franchise. Just like the original game, Contra 4 can be challenging. The game play is loyal to the feel of the original. Hardcore Contra fans may handle the normal mode, but most gamers might try and hone their skills with the easy mode first. Well, you can always use the Konami Code to get some advantage. For those born after the NES era, the Konami code is: up, up, down, down, left, right, left, right, B, A, start. Once you’ve mastered the game, you can really feel that you accomplished the impossible.

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        UrSpore: Because the next Revolution is in Evolution

        spores_01.jpg

        Will Wright is at it again. The game designer famous for creating The SIMS is taking things a step further with his latest project, Spore. It’s a “massively single-player online game” inspired by Charles Darwin’s theory of evolution. In Spore, you make a tiny multi-cell organism evolve into a fully-developed intelligent being of your own design, then try to lead it towards universal domination – and what a big universe it is! The game is made up of over half a million stars, each with its own planetary system. How to cope with this awesome complexity? Have no fear, because the UrSpore.com online community is here.

        urspore_logo.jpgUrSpore is a dedicated fan site that compiles the latest news and videos about the game. However, the best thing about the site is probably the forum, and I expect this section to pick up as soon as Spore is released by March 2008. See, Spore is the gaming industry’s answer to Web 2.0, or the proliferation of user-generated content. If YouTube allows you to share videos, Spore will allow you to share creatures, vehicles, and buildings you created with other players. These will be catalogued and rated for quality. Hence, an online community can go a long way in terms of street credibility and popularity. Now, if only UrSpore can have original written content like news and commentary (i.e., a blog) instead of merely compiling those from other sites, then this would really become an awesome pit stop.

        Spore will be available in several platforms, including Windows PC, PS3, XBOX 360, and the Wii. For portable addicts, you’ll be happy to know that Spore is scalable, and a DS version is also in the works. And, as a bonus for Nintendo fans, the game will have additional features exclusively for the Wii, utilizing the motion-sensitive controls. Not surprising, really, as Wright has always been vocal about his console preference. “The only next-gen system I’ve seen is the Wii — the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement.”

        Ouch. Sony and Microsoft must be reeling.

        Wanna know more about Spore? Visit UrSpore and join the forum now. ;)

          Soul Calibur Legends and the state of Wii ports

          The best weapon based fighting game series ever is now an action/adventure game prepped with motion controls for the Nintendo Wii. While not a “true” sequel to the franchise, Namco seems to be taking the same approach as Capcom by releasing a spin-off, instead of a true sequel as that company has done with Resident Evil Umbrella Chronicles.

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            Baldur’s Gate Dark Alliance for the Game Cube

            baldursgate.jpgDeveloper: Snowblind studios

            Ever heard of a PC game from Blizzard called Diablo? It’s a hack and slash RPG for the PC way back in the mid 90’s. Played with an isometric, top down view, the player guides the characters through a series of randomly generated dungeons, slaughtering everything in their way, and strategically running from enemies they couldn’t. It was a highly successful game, spawning many imitators, and here’s one for the Game Cube console: Baldur’s Gate Dark Alliance.
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              Unleashing Vengeance: Far Cry for the Nintendo Wii

              Developer: Ubisoft

              farcry.jpgLet’s get something out of the way first. Far Cry for the consoles isn’t as pretty as the PC version. Well, maybe except for the one developed for the Xbox 360, but let’s not talk about that. For those living in a cave for the past five years, Far Cry is a first person shooter set in the jungle and the tropical islands of what is apparently southeast Asia. You play as Jack Carver, a genetically modified (after the first game) soldier with the instincts and senses of a predatory animal. You could jump great distances, run really fast, and hit really really hard. Hit a man from the back and they’ll flail helplessly while flying through the air. On the PC, it was one of the best-looking games ever made at the time of its release.

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                Game Wars: Halo vs Metroid, or why kicking butt can be very boring

                halo.jpgWhen the Xbox first came out, the sole reason for buying the console was a little first person shooter from Bungie called Halo. I immediately got myself a copy, and I wasn’t disappointed. The game had an intricate back-story, a rich setting, and the graphics were nothing to sneeze at. Clearly, a lot of time and effort went into the game.

                Just point and shoot. The last level made me realize that the entire game is just about one thing: shooting stuff. You go into a room, and leave with a lot of alien carcasses behind you. Sometimes you ride in, sail on a ship, or travel on a trolley, but basically, you just ran around shooting aliens. Of course, like any good shooting gallery, you shot at a variety of alien types. Big or small, they’re all nothing but cannon fodder.

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                  SNES Zelda Walkthrough

                  The Legend of Zelda: A Link to the PastIt was one of the best games I’ve ever played. It’s right up there with other classics like Chrono Trigger, Final Fantasy 6 and Super Mario World for Nintendo’s now defunct Super Nintendo Entertainment System (SNES).

                  What’s that midget doing with that sword? Back then, I didn’t know anything about role-playing games. I thought adventure games were all side-scrollers where you had to run from left to right. When I first got Zelda, I didn’t know what to make of it. You played as an elf, who hears voices in his head, and then decides to run around in the rain one night. Certainly not your typical cartoon game hero at the time. Moreover, from how everyone treated you, you’d swear you were just a little kid. The game was played from a top down perspective giving you movement in four directions. You had a sword and shield to defend against the onscreen enemies who chases after you on sight. You could enter houses, pick up and equip items, and hack through bushes with your sword.

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