What separates the best from the rest: Wii’s innovative remote control
Back when I was a kid, whenever I played Doom, I thought to myself “wouldn’t it be nice if I could just point at the screen and shoot?” My idea was you could move around with the keyboard, and use the light gun to shoot things.
I played a lot of Virtua Cop back in the day; total strangers would come up to me and help me out with the boss fights. Anyway, it’s now 2007, and someone finally made first person shooters work with light guns. So you move around with a little stick, and use the remote to aim. And it works really great until the screen spins around whenever the pointer is out of focus.
This is how it works you see, you move around with an analogue stick, and turn whenever you use the pointer to aim at the corners of the screen. Now if you point outside of the screen, the pointer goes out of focus, and your character will keep spinning until you aim the pointer back at the screen again. Now if this happens in the middle of a fire fight, you’re likely to wind up very, very dead.
Still, this is probably the most significant controller innovation since the four-way digital pad of the Nintendo Entertainment System. And I’m really glad someone made my ideas come true. Now I have to go get myself a copy of Metroid Prime Corruption.
Didn't find what you were looking for? Search again:

Nintendo Nonstop! is a blog that features the latest video games walkthrough, news and reviews. See how the games fare under close scrutiny.