Olympics Fever! Mario & Sonic at the 2008 Beijing Games
Mario, Luigi, Sonic and Zelda battling it out on the tracks. This video is simply adorable! ![]()
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Mario, Luigi, Sonic and Zelda battling it out on the tracks. This video is simply adorable! ![]()
Developer: Snowblind studios
Ever heard of a PC game from Blizzard called Diablo? It’s a hack and slash RPG for the PC way back in the mid 90’s. Played with an isometric, top down view, the player guides the characters through a series of randomly generated dungeons, slaughtering everything in their way, and strategically running from enemies they couldn’t. It was a highly successful game, spawning many imitators, and here’s one for the Game Cube console: Baldur’s Gate Dark Alliance.
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Developer: Ubisoft
Let’s get something out of the way first. Far Cry for the consoles isn’t as pretty as the PC version. Well, maybe except for the one developed for the Xbox 360, but let’s not talk about that. For those living in a cave for the past five years, Far Cry is a first person shooter set in the jungle and the tropical islands of what is apparently southeast Asia. You play as Jack Carver, a genetically modified (after the first game) soldier with the instincts and senses of a predatory animal. You could jump great distances, run really fast, and hit really really hard. Hit a man from the back and they’ll flail helplessly while flying through the air. On the PC, it was one of the best-looking games ever made at the time of its release.
When the Xbox first came out, the sole reason for buying the console was a little first person shooter from Bungie called Halo. I immediately got myself a copy, and I wasn’t disappointed. The game had an intricate back-story, a rich setting, and the graphics were nothing to sneeze at. Clearly, a lot of time and effort went into the game.
Just point and shoot. The last level made me realize that the entire game is just about one thing: shooting stuff. You go into a room, and leave with a lot of alien carcasses behind you. Sometimes you ride in, sail on a ship, or travel on a trolley, but basically, you just ran around shooting aliens. Of course, like any good shooting gallery, you shot at a variety of alien types. Big or small, they’re all nothing but cannon fodder.
It was one of the best games I’ve ever played. It’s right up there with other classics like Chrono Trigger, Final Fantasy 6 and Super Mario World for Nintendo’s now defunct Super Nintendo Entertainment System (SNES).
What’s that midget doing with that sword? Back then, I didn’t know anything about role-playing games. I thought adventure games were all side-scrollers where you had to run from left to right. When I first got Zelda, I didn’t know what to make of it. You played as an elf, who hears voices in his head, and then decides to run around in the rain one night. Certainly not your typical cartoon game hero at the time. Moreover, from how everyone treated you, you’d swear you were just a little kid. The game was played from a top down perspective giving you movement in four directions. You had a sword and shield to defend against the onscreen enemies who chases after you on sight. You could enter houses, pick up and equip items, and hack through bushes with your sword.
What’s this? Homer dressed up like Link from Zelda? Patty and Selma turned into a two-headed dragon? OK, granted, Marge’s sisters sometimes seem like it, but this time it’s for real - at least in this latest video game by Electronic Arts.
The NeverQuest storyline was plotted by the TV shows’ wonderfully zany writers themselves. Likewise, the voice talents used were the same actors from the original cartoon, upping the authenticity factor. The whole family - Homer, Marge, Bart, and Lisa - get magical powers to save the world from the forces of darkness. Navigate through Springfield and beyond to defeat a horde of villains, and be amazed at this rip-roaring new adventure game.
The DS, Nintendo’s little handheld system is taking over the world. It’s selling twice as many units as its main competitor, the Sony PSP (PlayStation Portable). Here are a few reasons why.
Last September 18, EA Games released MySims for both the Wii and DS. We haven’t quite gotten our fix yet, but I couldn’t resist posting it. Dont’ fret. An in-depth review is coming soon.
Back when I was a kid, whenever I played Doom, I thought to myself “wouldn’t it be nice if I could just point at the screen and shoot?” My idea was you could move around with the keyboard, and use the light gun to shoot things.
I played a lot of Virtua Cop back in the day; total strangers would come up to me and help me out with the boss fights. Anyway, it’s now 2007, and someone finally made first person shooters work with light guns. So you move around with a little stick, and use the remote to aim. And it works really great until the screen spins around whenever the pointer is out of focus.
This is how it works you see, you move around with an analogue stick, and turn whenever you use the pointer to aim at the corners of the screen. Now if you point outside of the screen, the pointer goes out of focus, and your character will keep spinning until you aim the pointer back at the screen again. Now if this happens in the middle of a fire fight, you’re likely to wind up very, very dead.
Still, this is probably the most significant controller innovation since the four-way digital pad of the Nintendo Entertainment System. And I’m really glad someone made my ideas come true. Now I have to go get myself a copy of Metroid Prime Corruption.