Game Cube: Walkthrough in History
When it was announced that the Resident Evil series were going to be exclusive, I just knew I had to get a Game Cube. Well, I would have gotten one for Zelda anyway, and it didn’t cost that much, so I figured what the heck. Besides Rouge Squadron 3 looked really good, seriously, that game had upwards of 20 million polygons on screen with real time bump mapping, lighting and reflections. Of course, the company who developed that game has just released Lair for the PS3, and while it looks amazing in it’s “true hi-def” (Sony marketing speak) 1080p resolution, reviewers say it plays like crap. Still, I reserve judgment till I get my hands on it sometime.




Nintendo Nonstop! is a blog that features the latest video games walkthrough, news and reviews. See how the games fare under close scrutiny.